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<section begin="JasonDAndersonPV13Summary" /><section begin="CXPortalFeaturedArticle" /> Jason D. Anderson, (often credited as Jason Anderson), is a game artist and designer that worked on Fallout and Fallout 2 (leaving Interplay during early stages of development). He returned to Interplay to work on the original Project V13, before leaving them for InXile to work on Wasteland 2, and later Turtle Beach studios. <section end="JasonDAndersonPV13Summary" />

CareerEdit

Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.

Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007[1], later revealed to be the first Project V13.

In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a sequel to Wasteland, the predecessor to Fallout).<section end="CXPortalFeaturedArticle" />

However InXile found it difficult to fund the project. He left the company in January 2011 to join Turtle Rock Studios, although it has been confirmed that some of his work will be included in the final Wasteland 2 product.

Employment historyEdit

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CreditsEdit

Fallout seriesEdit

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Other workEdit

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GalleryEdit

References Edit

  1. GameBanshee — Interplay MMORPG Interview with Jason Anderson

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ru:Джейсон Андерсон

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